F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...
Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.
This lesson provides an introduction and overview to learning HTML and CSS. It provides guidance and tips to help students to create and design their own website.
In this activity, student groups investigate how to clean a dirty water mixture. The groups compete to see who can design a filter that produces the cleanest water in the shortest time
This persuasive digital text is for teachers to read aloud to students. This digital book uses persuasive language and images to highlight the benefits of being active. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, fluency, ...
In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...
Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.
This lesson explores the classic probability problem, commonly known as the Monty Hall problem: having chosen what you think is the winning door with the money behind it, should you swap to another door when Monty offers you the opportunity? Students will first use probability language to define the problem. Students will ...
In this lesson, students play a simple lottery game, analyse their odds of winning and how this influences the decisions they made. Students determine the differences between experimental and mathematical probability, conduct a simulation modelling an event and critically evaluate the odds of winning the lottery. The lesson ...
This resource provides a bank of decodable words and sentences aligned to each phase of the Literacy Hub phonics progression to use as part of instruction or for independent student practice.
In this lesson students are guided through solving a problem using mathematical modelling. Students are guided through the process of formulating a problem that can be solved using a mathematical modelling approach. A professional sporting context allows students to engage in a common basketball scoring move: shooting ...
Students conduct chance experiments, record data into a frequency table and represent data using a column graph.
The content of this book is organised into topics including understanding units, and direct measuring.
In this lesson, students participate in four tasks to develop an understanding of the properties of water, specifically how water changes when warmed or cooled.
Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.
Students identify transformations, and rotational and line symmetry, in regular and irregular polygons, and use transformations and symmetry to make a tessellating shape.
Students explore a large data set.
Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...
In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...
This sequence of 6 tasks explores the mathematical idea of '10 of these is equal to one of those'. Students explore through the context of a Lolly Shop as Ms Fizz counts and packs the lollies that she sells. They work with their own lollies and explore different ways that they might pack them to make it easy to count. The ...